Dark Souls III: The Fire Fades Edition (GOTY)
OverViewRelease Date: 21.04.2017. At this point developer From Software is a veteran of making brutally hard action RPGs. Having started with Demon's Souls and progressed through two Dark Souls games and Bloodborne, director Hidetaka Miyazaki has c...
- Main section Games
- Сondition New
- Platform PlayStation 4
Fights and battles
- Language in Game Russian subtitles
- Type of gameplay Third person game
- VR compatible No VR compatibility
- Online game Online and Offline Modes
- Offline number of players 1 player
- Online number of players 2-6 players
- Age Rating 16+
- Regional restriction No restrictions
- Edition Format Game License Disk
- Popular Series Souls series
- Edition Type Standard
- Additionally Product specifications are subject to change by the manufacturer without notice, there may be differences from the product that is shown in the photo.
Release Date: 21.04.2017.
At this point developer From Software is a veteran of making brutally hard action RPGs. Having started with Demon's Souls and progressed through two Dark Souls games and Bloodborne, director Hidetaka Miyazaki has coyly said that Dark Souls III is the last game "in this style", meaning that this may come to be seen as a watermark in gaming.
While the Dark Souls III feels instantly familiar, it does much to turn the series on its head. The ruined castle ramparts and monstrous dragons are still present and accounted for, as is the atmosphere of impending doom. But where the games have traditionally seen the player ascending ever higher as the game progresses, here the player begins by sinking ever deeper into the world. The role of non-player characters is subverted, with them initially coming off as kind and friendly but the player coming to realise that all is not as it seems. Similarly, the design of the world begins straightforwardly, before branching out to ever-greater levels of complexity. In short, Dark Souls III is all about lulling the player into a false sense of security...
Another element of this is the boss phase system. Now, just as a player is getting a grasp on the patterns and methods of one of the ever-inventive bosses, something will change and take them back to square one, be it an unexpected resurrection or a brand new health bar to madden you.
That's all part of Dark Souls' appeal, though - it's a game that's all about tough, intense confrontations and that sweet feeling of catharsis that comes from overcoming a challenge. Think of it as a very twisted form of stress relief...